Gaming now doesn’t just mean playing games. It means a virtual world.
In 2016, our review of the augmented/virtual reality industry led us to Nick. He had co-founded Rec Room with four other former Microsoft engineers, and together they envisioned a future in which computing took place in 360 degree environments, complete with user-sourced worlds and fluid social platform integration. When the team of five came to present to our partnership, we were sold by the richness of the conversation and the adaptability and dynamism of the team. We played their games—including disc golf and paintball—in our VR room, and offered them a term sheet that afternoon.